Tuesday, November 18, 2014
Special Effects in Animation and Live-Action
My first two term paper scores were 88 and 90; I will not be writing a third term paper.
Tuesday, November 11, 2014
Special Effects in Animation and Live-Action
Introduction:
I will be looking into the differences of how streams of lava are used as a visual effect in live action film versus in an animate film. The films that I will be comparing there usage and representation of lava flow between the films Star Wars Episode III: Revenge of the Sith versus The Incredibles. I will be comparing them for believability and usage versus to that of actual flows of lava.
Body Paragraphs:
First body paragraph: Star Wars Episode III
Compare certain properties of lava shown in film versus actual lava:
- Color
- Flow
- Overall feel
Explore possibilities as to why was created to be that way
How does having the lava shown this way benefit the film? Does it add to the intensity of the sequence? Was it supposed to evoke a certain kind of emotion?
Second body paragraph: The Incredibles
Compare certain properties of lava shown in film versus actual lava:
- Color
- Flow
- Overall feel
Explore possibilities as to why was created to be that way
How does having the lava shown this way benefit the film? Does it add to the intensity of the sequence? Was it supposed to evoke a certain kind of emotion?
Conclusion:
Lava flow and other special effects in films can be used to add feeling to the scene that the effect is taken from.
Thursday, November 6, 2014
Stop-Motion Character Animation
Tuesday, October 28, 2014
Science Fact or Cinematic Fiction?
In media, we
tend to misrepresent how physics truly acts in order to attempt to tell a story
in the most efficient and entertaining way that we can. This is most apparent
when film makers are telling a story that happens in space, in which their
fictional version of space does not have the same properties that space
actually does in real life, and therefore objects within that space react
differently than they would be expected to react. Among the way these objects react
differently a few prime examples are, their movement in space, sound, and the
explosions. These examples of fictional space reacting different than normal
space in media can be cited in movies such as the Star Wars saga, Star Trek
(for the purposes of this essay we will be citing the franchise as depicted in
J.J. Abram's films), and in the video game, Halo.
The most
infamous of examples that occurs commonly in media dealing with space is the
way that objects move while in said space. Often times flight or even just
basic movement in space is depicted as how the object would normally move in
our Earth's atmosphere. However, unfortunately this does not actually work due
to the properties that exist on Earth simply do not apply in space. As much as
it pains me to say it, I would like to cite or rather "blame" Star
Wars for bringing about the common misinterpretation of flight in space because
of the way George Lucas wanted the starships to fly, and based his space fight
sequences off of old World War II films (more specifically the film, "The
Dam Busters"). However, this was done for good reason, as it brought a sense
of familiarity into the film, making the sequences interesting and appealing to
see, albeit the scenes are incorrectly shot. If this were to be fixed, one
would have to attach more engines, and develop a way to turn as sharply let
alone maneuver as easily as the fighters in Star Wars can, this is because of
the way space works, more than likely in a real life situation the star
fighters would in actuality take ages to even turn, due to the environment that
they're in. Because of the choices and widely accepted depiction of this kind
of space flight, it has been used as an example of the prime example of flight
in space for today's media. On a positive note however, this is not to say that
more recent media examples haven't tried to introduce more realistic designs
and flight trajectories into their films. Examples like Star Trek and Halo,
demonstrate their attempt of getting closer to how physics in space really
works by incorporating ways to balance out the physical problems that are presented
in the vacuum of space.
Another
continually occurring problem in media is the fact that in the vacuum of space,
there is no way for sound to be heard ("In space no one can hear you
scream" "Alien"). However, despite this, sound is still ever
present in films that take place in space. Meaning most of the sounds that are
heard are all made up sounds that were made on Earth. For instance, the sound
of the Star Destroyers in Star Wars flying overhead is actually the sound of a
fan slowed down afterwards (try it it's actually really cool to hear!) or the
sound of a TIE Fighter flying by is the sound of a race car and the cry of a
baby elephant. Sounds in science-fantasy have to be crafted in such a way that
we can believe that this kind of future is real, whether it is the roar of the Millennium
Falcon or the engines of the Enterprise. However, on the flip side, how would
it be to watch a film or play a game and during the flying in space scenes, all
you heard was silence or just radio chatter. Not exactly an appealing image for
the audience. However, other forms of media have been trying to figure out a
way to balance realism with fantasy, for me I like to cite Halo when it comes
to sound, because of the few times that you are in space, the developers
decided that the best way to approach the sound problem would be to muffle all
the sounds, to a point where you can still hear but it's really only an inkling
of what it could sound like. For an entertainment view standpoint, I believe
that this is so far the most successful of at least trying to incorporate real
science into a form of science-fantasy entertainment.
Of course with
sound in space, typically something that follows closely afterwards, is
explosions. Explosions is what people like to see in a science-fantasy story,
the action of it bringing in the intensity of the scene. Unfortunately, as with
the other two examples, explosions in space are often shown to look to similar
to explosions that we expect to see on Earth, mainly meaning that they have
enormous flames coming out of the ships or explosions acting in a very
terrestrial manner. The prime example of this is the Death Star exploding in
"A New Hope", the shot of course done in real life with real models
and then edited into the film, or the star fighters blowing up with fire. A lot
of the times, the explosions act like they would normally do with oxygen,
however in space there is no oxygen, making it so that the objects blowing up
can still explode, however fire probably will not exist in the resulting
destruction. Halo also suffers by including unrealistic space exploding
dynamics in the game. However, a film that does seem to have a relatively good
grasp on realistic explosions in space is Star Trek, where the explosions seem
to fit the description of what should be happening in the given situation.
Science fiction
in today's media is represented in a way that is designed to be supposedly
exciting, giving us movement, sounds, and explosions to make us get into the
moment. However, certain titles take their own liberties at trying to
incorporate true physics in space into their media. In creating their own
unique way of showing how their science-fantasy universe operates, we as the
audience are introduced to a wide variety of interpretations of what space
could look and sound like, inspiring us and taking us into far off worlds with
our imaginations. While true science isn't entirely represented, each director
tries to incorporate something new that will add to the realism of their piece,
creating an entertaining experience for all.
Tuesday, October 21, 2014
Outline for the Second Term Paper
Introduction:
Objects in fictional space do not move or react as they
would in real space.
Examples in media of interest:
Star Wars (Saga)
Star Trek (as depicted in J.J. Abram's films)
Halo
Body Paragraphs:
1. Movement in space should not be as easy as it is depicted
in the films.
Star Wars is most to blame due to basing their fight
sequences off of old World War II films (i.e. The Dam Busters)
Star ships and the way they move due to a frictionless
environment would be very different if using real life physics.
Halo get's some redemption points for considering these
facts and trying to incorporate this into its game universe
2. Sound
Because of the nature of space (no air) sound would react
very different in a real world setting.
All three "suffer" immensely because of this,
having sound effects everywhere
however, strangely enough while Halo has its faults, it does
get some points back for seeming to put real physics into consideration (muting
sounds while in space combat)
3. Fun explosions
As with sound, because of the nature of space, explosions
shouldn't work the way that they are represented in all of these media forms.
Star Wars, Star Trek, and Halo all have explosions and fire
at some point, although all have varying degrees of how they represent it
Star Wars and Star Trek both have very earthlike explosions,
Halo also suffers from having very earthlike explosions however, with varying
degrees of success the developers try to at least hint a change in the
explosions (like with sound)
Conclusion
Science fiction in today's media is represented in a way that
is designed to be supposedly exciting, giving us movement, sounds, and explosions
to make us get into the moment. However, certain titles take their own
liberties at trying to incorporate true physics in space into their media.
Tuesday, October 14, 2014
Wednesday, October 8, 2014
Stop Motion Animation of Falling
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